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Saturday, 10 September 2016

A different kind of farm creature


The peace didn't last long! Three players (Daz, Ed and Phil). Three seperate foraging parties; cops, SWAT and gang members. The peaceful farm was about to erupt into a cacophony of gunshots and low, steady groans.

The action started tentively, with each party reaching towards the centre of the farm. The cops took a steady, quiet approach to one of the outlying homes, quietly and carefully disparching the zombies that they met. After considered entry into the house, they found...very little.

The SWAT team, aware of tactical discipline, stealthy moved past the barn to watch the activity around the main farmhouse. Having seen the shamblers become slightly agitated, and move towards the other side of the house.

Gunfire erupted, zombies reacted, more zombies stumbled into the farm. Now acutely aware of their situation, the SWAT fell back to the barn. Due to the increasing pressure of the chaos near the farmhouse, the team opened up!

Unfortunately the raucous bellows of 12 bore, pump action force drew more attention. The team finish with a clearance of the barn which they passed on their way in.

The tact and guile shown by the previous two teams was certainly not the approach of the gang members...their assured, arrogant attitude was displayed by moving straight towards the main farmhouse, guns blazing.

On house entry, zombies poured forth that even the hoods could not handle confidently. Forced out to the porch area, guns continued to blaze, attracting even more deadly attention. The game ended with the gang fighting for their lives...

The ATZ formula worked well as a gaming system. The simple foraging scenario showed that the game provides a great 'sandbox' experience which can be shaped well by the imagination of the scenario designer.

 

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