Last night's game left me with some thinking to do about the interaction of stacking, facing and how both support and full sections could be represented - a lot to consider. I knew that my current basing convention was not going to work - doh!. Then it came to me; half the base sizes of full squads to accommodate support weapons. So, here's the blessed rebasing process with some basic troops first.
I really liked ASL's way of allocating a suitable ratio of support weapons for each nationality to add the appropriate flavour and wanted to reflect this on the table. In ASL each squad/section could use up to two support weapons each. Using a square grid allows a little geometric thinking to accommodate this...
As the next picture shows, the number of configurations and facings that can be made with this basing approach allows the player a lot of tactical options.
In terms of stacking, this basing approach naturally creates a maximum capacity that a grid can accommodate, which leaves the player to think about the tactical situation, rather than 'how do I recognize the density of figures in this space?'
The next problem of representing overcrowding came to me quickly. Previously I was having an attack affecting all units in a square at the same time. This started to unravel when a single section 'interacted' in a firefight with more than one unit in an attacked square. Then the solution came to me...add the potential for additional hits on the targeted unit; for me, this represents my black dice which has only 'hits' on their facings. Now an extra black dice is added to an attack for each extra infantry section, and a black dice for each pair of extra support sections.
Back to playtesting!